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The Ultimate Pickleball Glossary

A

Ace: A serve that goes untouched by the opponent’s paddle, instantly earning a point for the server.

Approach Shot: A shot struck while advancing toward the net, aimed at gaining a strategic position.

Around The Post: A legal shot that travels around the net post, landing inbounds without crossing over the net.

Association Of Pickleball Players: A U.S.-based tour for amateur and professional players, sanctioned by USA Pickleball, renamed in 2023 from Association of Pickleball Professionals.

At The Net: Positioning at the non-volley line, considered a dominant strategic spot for controlling rallies.

Attackable Ball: A ball returned high or deep enough to allow the opponent to execute an aggressive, targeted shot.

B

Backcourt: The court area near the baseline, typically used for defensive or long-range shots.

Backhand Shot: A stroke executed with the back of the hand facing the net, opposite the dominant side.

Backspin: Spin applied by striking the ball high-to-low, causing it to rotate backward, reducing bounce height.

Backswing: The backward motion of the paddle before swinging forward to strike the ball.

Bagel: A game where one side scores zero points, resulting in an 11-0 shutout.

Bainbridge Cup: An international pickleball competition organized by the International Pickleball Federation.

Bainbridge Island: The Washington island where pickleball was invented at Joel Pritchard’s home.

Ball On: A safety call alerting players to an errant ball on the court, halting play until cleared.

Ball Type: Pickleballs designed as indoor, outdoor, or hybrid, each with specific hole patterns and durability.

Banger: A player who predominantly uses powerful, hard-hitting drive shots to overpower opponents.

Baselines: Lines at the back of the court, 22 feet from the net, marking the boundary for serves and play.

Bash: A hard shot that hits the net’s top and lands in play, often difficult to return.

Bert: A poach shot in doubles where a player crosses to their partner’s side to hit an erne.

Bevel: One of the eight sides of a paddle’s handle, used to reference grip positioning.

Block Shot: A defensive backhand shot with minimal backswing, designed to slow the ball into the opponent’s non-volley zone.

Body Shot: A shot that hits an opponent’s body, often intentionally, to win a point safely.

Bounce It: A call in doubles instructing a partner to let the ball bounce, suspecting it may land out.

C

Carbon Face Pickleball Paddle: A pickleball paddle that has a lightweight, durable surface made of woven carbon fibers, enhancing spin, power, and shot consistency.

Carry: A fault where the ball is cradled or carried along the paddle’s face during a shot.

Centerline: The line dividing the service courts from the non-volley zone to the baseline.

Chainsaw Serve: Also called Zane Navratil Serve, a serve imparting spin by swiping the ball before striking it with topspin, banned in USAP rules but allowed in some PPA games.

Champion: The final winner of a tournament bracket.

Champion Shot: A shot that bounces twice in the opponent’s non-volley zone, securing a point.

Chicken Wing: An awkward defensive shot with a bent arm and raised elbow, often in response to a body shot.

Chop: Also called Chip, Cut, or Slice Shot, a shot with a downward motion to impart backspin.

Claw: A shot where a player reaches over the net to tap a heavily backspun ball into the opponent’s side.

Closed Face: Tilting the paddle downward so the upper edge angles forward when striking the ball.

Coed Doubles: A doubles match with any combination of male and female players, no sex restrictions.

Coed Singles: A singles match where players compete without regard to sex.

Continental Grip: Also called Hammer Grip, holding the paddle so the index finger and thumb form a “V” along the handle’s edge.

Corkspin: Spin where the ball rotates around an axis perpendicular to the net, causing lateral bounce.

Cough Drop: A shot that hits the net’s top and falls back on the hitter’s side.

Crosscourt: The opponent’s court area diagonally opposite the player’s position.

D

Dead Ball: A ball no longer in play after a fault or rule violation stops the rally.

Dillball: A live, inbounds shot that has bounced once on the court.

Dillbreaker: Also called Dreambreaker, a tie-breaking singles game in MLP team format to decide a match.

Dink Rally: A series of soft, slow shots aimed at the non-volley zone to prevent attackable balls.

Dink Shot: A soft, arcing shot that lands in the opponent’s non-volley zone, often at their feet.

Dink Volley: A soft volley shot near the non-volley line, landing in the opponent’s non-volley zone.

Dinker: A player highly skilled at executing precise dink shots.

Double Bounce: A fault where the ball bounces twice on one side before being returned.

Double Hit: Hitting the ball twice before it crosses the net, legal if part of one continuous stroke.

Doubles: A match with two players per side, totaling four players, in various formats like coed or gender-specific.

Down The Line: A shot traveling parallel to the sideline, landing just inbounds.

Dreambreaker: Also called Dillbreaker, a tie-breaking singles game in MLP to resolve a tied match.

Drive Shot: A powerful, low shot aimed deep into the opponent’s backcourt.

Drop Serve: A serve where the ball is dropped and bounces before being struck.

Drop Shot: A soft shot from the back or midcourt that lands in the opponent’s non-volley zone.

Drop Shot Volley: A volley shot designed to reduce ball speed and land near the opponent’s net.

Drop Spin: An advanced shot with backspin that drops sharply after crossing the net.

Dynamic Universal Pickleball Rating: Also called DUPR, a player rating system from 2.0 to 8.0, developed by Steve Kuhn.

E

Eastern Grip: Also called Handshake Grip, holding the paddle with the “V” of the thumb and index finger on the second bevel.

Elongated Pickleball Paddles: Paddles that feature a longer shape than standard paddles, giving players extended reach and added leverage for powerful shots and improved court coverage.

Erne: A volley shot near the net, executed by leaping outside the court to avoid the non-volley zone.

Every Pickle Point Counts: A scoring system in team tournaments where points are cumulative, with bonuses for games won.

F

Face: The broad surface of the paddle used to strike the ball.

Falafel: A weak shot lacking power, often falling short of the net.

Fault: Any rule violation that halts play, resulting in a dead ball or point loss.

First Serve: In doubles, the initial serve by one team member after a side-out or at game start.

Flapjack: A midair shot that must bounce once during the first two shots of a rally.

Flat Face: Keeping the paddle parallel to the net when striking the ball.

Flick Shot: A downward flick of the paddle near the net to hit a ball that lands in the non-volley zone.

Foam-Core Pickleball Paddle: A pickleball paddle that features a lightweight foam interior, typically EVA or EPP, offering a soft feel, enhanced control, and reduced vibration.

Foot Fault: A violation during serving or volleying by stepping on restricted lines or zones.

Forehand Shot: A stroke with the palm facing the net, typically on the dominant side.

Frying Pan Grip: Also called Western Grip or Pancake Grip, holding the paddle with the “V” on the fourth bevel.

G

Game: A series of rallies until one side reaches 11 points, winning by two, or higher in some tournaments.

Game Point: The moment when one more point wins the game, also called match or championship point if decisive.

Gen-4 Pickleball Paddles: the latest iteration designed with enhanced materials, improved balance, and refined edge guards, offering players superior control and power.

Gender Doubles: A doubles match where all four players are of the same sex.

Golden Pickle: A game loss of 11-0 where the losing team never serves.

Grip: The way a player holds the paddle, the handle itself, or the material covering it for comfort.

H

Half Volley: A groundstroke shot struck immediately after the ball bounces, before it reaches full height.

Hammer Grip: Also called Continental Grip, holding the paddle like a hammer with the “V” on the handle’s edge.

Hand Signal: Non-verbal gestures, like pointing or palm signals, used by players or judges to communicate calls.

Handshake Grip: Also called Eastern Grip, holding the paddle like shaking hands, with the “V” on the second bevel.

Hinder: An external interference, like an errant ball, that stops play and requires a replay.

Hybrid Ball: A pickleball with characteristics between indoor and outdoor balls, balancing weight and hole design.

Hybrid Shape Pickleball Paddle: P{addles that blend the features of both widebody and elongated paddles, offering a balanced mix of power, control, and reach for versatile play.

I

I-Formation: A doubles serving strategy where the non-server starts at the non-volley line to pressure opponents.

In: A call indicating the ball landed within or on court lines, valid for play.

Incorrect Position: Serving from the wrong court area, no longer a fault as of 2024.

Incorrect Receiver: In doubles, when the wrong player returns the serve, no longer a fault as of 2024.

Incorrect Server: In doubles, when the wrong player serves, no longer a fault as of 2024.

Indoor Ball: A lighter pickleball with fewer, larger holes, designed for indoor play on smooth surfaces.

International Pickleball Federation: A global body, established in 2010, governing pickleball worldwide.

Into The Post: A shot hitting the net post, often during an attempted around-the-post shot.

J

Joey: An ATP shot hit directly back at the opponent who made the initial ATP shot.

K

Kamikaze: Aggressively charging the non-volley line to intercept a shot quickly.

King Of The Court: A format where challengers play a “king” team, with winners taking the court.

Kitchen: Also called Non-Volley Zone, a 7x20-foot area near the net where volleying is prohibited.

Kitchen Line: Also called Non-Volley Line, the line marking the non-volley zone, 7 feet from the net.

L

Lemon Drop: A shot that hits the net’s top and lands on the opponent’s side.

Let: A serve that hits the net but lands in the correct service court, continuing play in sanctioned games.

Line Calls: Judgments on whether a ball lands in or out of bounds, made by players or referees.

Live Ball: The period from serve to fault when the ball is actively in play.

Lob: A high, arcing shot aimed deep to push opponents back to the baseline.

M

Major League Pickleball: A U.S. professional pickleball league using a team format, governed by the UPA.

Major League Pickleball Australia: An Australian pro league using the MLP team format, formerly Pacific Pickleball League.

Men’s Doubles: A doubles match where all four players are male.

Men’s Singles: A singles match where both players are male.

Midcourt: The area between the non-volley zone and baseline, including the transition zone.

Mini-Singles: Also called Skinny Singles, a singles game played on half the court, often diagonally.

Misdirection: A tactic deceiving opponents by faking shot direction or pace.

Mixed Doubles: A doubles match with one male and one female player per team.

Momentum: Forward motion carrying a player into the non-volley zone after a volley, causing a fault.

N

Nasty Nelson: A serve intentionally hitting the non-receiving opponent, resulting in a point.

National Pickleball League: Refers to professional or amateur leagues in the U.S. or Australia, including for players over 50.

Net: A mesh barrier dividing the court, 22 feet wide and 34-36 inches high, ensuring the ball clears it during play.

Net Height: The net measures 36 inches at the posts and 34 inches at the center.

No Man’s Land: Also called Transition Zone, the vulnerable area between the baseline and non-volley zone.

Non-Volley Line: The line 7 feet from the net marking the non-volley zone, also called Kitchen Line.

Non-Volley Zone: Also called Kitchen, a 7x20-foot area where volleying is prohibited unless the ball bounces.

Nutmeg: Also called 5-Hole, a shot passing through an opponent’s legs to surprise them.

O

OPA: A shout after the third shot, signaling the start of open volleying.

Open Face: Tilting the paddle upward so the lower edge angles forward when striking the ball.

Out: A call indicating the ball landed outside court lines or service court.

Outdoor Ball: A heavier pickleball with more, smaller holes, designed for outdoor play and wind resistance.

Overgrip: A thin, padded wrap over the paddle’s grip for added comfort or tackiness.

Overhead Shot: A shot started above the head, driven downward, often called a smash.

Overhead Slam: Also called Smash, a powerful downward shot from above the head.

P

Paddy: Slang for a pickleball paddle.

Painting The Line: A precise shot landing directly on a court line.

Pancake Grip: Also called Western Grip or Frying Pan Grip, holding the paddle with the “V” on the fourth bevel.

Pantry: The unofficial area outside the court near the non-volley zone, where players land after an erne.

Partner Communication: Verbal or physical signals between doubles partners to coordinate play.

Passing Shot: A shot aimed away from the opponent to prevent an easy return, often down the sideline.

Permanent Object: Objects like walls or posts that, if hit by the ball, cause a fault.

Pickle: A game loss of 11-0, also called Pickled, where the losing team scores zero.

Pickleball: The sport or the perforated ball used in play, named for its mixed-sport origins.

Pickleball Elbow: Also called Tennis Elbow, tendinitis from forearm stress during play.

Pickleball Machine: A device that automatically launches perforated pickleball balls for practice, adjustable for speed, spin, and trajectory.

Pickleball Paddle:  A lightweight, solid racket used to hit a perforated ball in pickleball, featuring a foam or polymer core and a carbon fiber or composite face for optimal control and power.

Pickleball Points: Games are played to 11 points, requiring a two-point margin to win.

Pickleballtv: A streaming channel launched in 2023, co-owned by Tennis Channel and UPA.

Pickled: Losing a game 11-0 without scoring, also called a Pickle.

Pickledome: The court hosting a tournament’s championship match.

Pickler: A passionate pickleball player, often obsessed with the sport.

Pickles: The dog of Joel Pritchard, mistakenly thought to inspire the sport’s name.

Plane Of The Net: The imaginary vertical plane above and beside the net that players cannot cross.

Player Position: A player’s location on the court, unrestricted except during serves or volleys.

Poach: In doubles, crossing to a partner’s side to take a shot, often for a put-away.

Point: A rally from serve to fault, or the score earned by the non-faulting side.

Pop-Up: A high shot that’s easily attackable, usually unintentional.

Portable Pickleball Net: A lightweight, collapsible mesh net, 22 feet wide and 34-36 inches high, designed for easy setup and transport on pickleball courts.

Professional Pickleball Association: A pro pickleball tour governed by the UPA.

Pukaball: An alternate name for pickleball, primarily used in Hawaii.

Punch Shot: Also called Punch Volley, a quick volley with minimal backswing for speed.

Put Away: A shot that the opponent cannot return, ending the rally.

R

Rally: Continuous play from the serve until a fault or dead ball occurs.

Rally Scoring: A scoring system where either side can earn a point on any rally.

Ranking: A hierarchical list of players or teams based on performance over time.

Rating: A numeric score, like DUPR or UTR-P, indicating a player’s skill level.

Ready Position: A stance with feet apart, paddle at chest height, ready to move.

Receiver: The player diagonally opposite the server who returns the serve.

Regulation Paddle Size: Paddles must not exceed 24 inches in combined length and width, with length up to 17 inches.

Regulation Pickleball Court: A court measuring 20x44 feet for both singles and doubles play.

Replay: A rally restarted without awarding a point or changing servers due to a dispute.

Reset: A shot to slow a fast rally, bringing play back to controlled dinking.

S

Scorpion: An overhead shot hit from a squatted position, often replacing a defensive backhand.

Second Serve: The serve after a team’s first fault in doubles, or the initial serve call.

Serve: An underhand stroke to start a rally, either drop or volley, below the waist.

Server Number: In doubles, indicating whether the server is the first (1) or second (2).

Service Court: The area where a serve must land, bounded by non-volley line, baseline, and sidelines.

Service Out Side Scoring: Also called Side-Out Scoring, where only the serving side scores points.

Shadowing: A doubles strategy where partners move in sync, maintaining a 10-foot gap.

Shake And Bake: Also called Crush And Rush, a doubles third-shot strategy with a drive and net rush.

Side-Out: When the serving team loses the serve, transferring it to the opponent.

Sidelines: Lines perpendicular to the net, marking the court’s lateral boundaries.

Sidespin: Spin causing the ball to curve or bounce laterally, with an axis perpendicular to the ground.

Singles: A match with one player per side, in coed, men’s, or women’s formats.

Skinny Singles: Also called Mini-Singles, a singles game played on half the court.

Slice: Also called Chop, a shot with backspin from a high-to-low paddle motion.

Slammers: Aggressive players who rely on powerful shots to win points.

Smash: Also called Overhead Slam, a powerful downward shot from above the head.

Split Stance: A ready position with feet parallel and apart for quick movement.

Split Step: A slight bounce in the ready position for rapid directional changes.

Stacking: A doubles strategy where partners align on one side before shifting post-serve.

Stroke: The swinging motion used to hit the ball, like forehand or backhand strokes.

T

Technical Foul: A penalty point awarded for rule violations like unsportsmanlike conduct.

Technical Warning: A referee’s verbal caution for minor infractions before a foul.

Third Shot: The serving team’s shot after the opponent’s service return.

Third Shot Drop: A third shot landing softly in the opponent’s non-volley zone.

Tomahawk Shot: An overhead shot switching from backhand to forehand with a wrist rotation.

Topspin: Spin causing the ball to dive and bounce higher, applied low-to-high.

Transition Zone: Also called No Man’s Land, the area between baseline and non-volley zone.

Truck Driver: Slang for a 10-4 score, used humorously when asked the score.

Tweener: A shot hit between the legs, often to return a lob or low ball.

Two-Bounce Rule: Also called Double-Bounce Rule, requiring each side to let the ball bounce once before volleying.

Two-Handed Backhand: A backhand shot using both hands on the paddle grip.

Two-Handed Forehand: A forehand shot using both hands on the paddle grip.

Twoey: A two-handed shot, typically a two-handed backhand.

U

Unattackable Ball: A low shot, like a dink, that’s too low to be aggressively attacked.

Underhand Serve: A serve with an upward paddle arc, required for volley serves.

USA Pickleball: The U.S. governing body for pickleball, formerly USA Pickleball Association.

UTR-Pickleball: A player rating system from 1 to 10, replacing USAP’s UTPR in 2024.

V

Volley: Hitting the ball in the air before it bounces on the court.

Volley Llama: An illegal volley shot made from within the non-volley zone.

W

Western Grip: Also called Pancake Grip or Frying Pan Grip, with the “V” on the fourth bevel.

Wheelchair Player: A player competing in a wheelchair, distinguished from standing players.

Women’s Doubles: A doubles match where all four players are female.

Women’s Singles: A singles match where both players are female.

World Pickleball Day: Celebrated annually on October 10, established by the World Pickleball Federation.

World Pickleball Federation: A global federation of national pickleball organizations, founded in 2018.

Y

You: A doubles call instructing a partner to hit the ball, indicating they’re better positioned.

Z

Zane Navratil Serve: Also called Chainsaw Serve, a spin-heavy serve banned in USAP rules.

Zero-Zero: The starting score for a singles pickleball game.

Zero-Zero-Two: Also called Zero-Zero-Start, the starting score for a doubles pickleball game.